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AI Insights · Timothy · April 2022

Top 5 Disney Games on Unified Platform in Uruguay for Q1 2022

Explore the performance of the top 5 Disney games in Uruguay during the first quarter of 2022, including trends in downloads, revenue, and active users.

Top 5 Disney Games on Unified Platform in Uruguay for Q1 2022

During the first quarter of 2022, the top 5 Disney games on a unified platform in Uruguay showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.

Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuating weekly revenue, starting the quarter with around $1.8K and reaching a low of $319 in mid-January. The revenue saw a peak of $1.3K in mid-February before stabilizing between $500 and $700 for the rest of the quarter. Weekly downloads showed a downward trend, beginning with approximately 544 in early January and dropping to 122 by the end of March. Active users also declined, starting at 1.6K and ending the quarter at 1.0K.

MARVEL Strike Force: Squad RPG by Scopely, Inc. reported a decrease in weekly revenue from $527 at the start of the quarter to roughly $147 by the end of March. Weekly downloads were relatively low, peaking at 176 in mid-January before falling to around 40-100 in subsequent weeks. Active users also showed a declining trend, from 519 in late December to 386 by the end of the quarter.

Star Wars™: Galaxy of Heroes by Electronic Arts saw modest revenue performance, with a notable peak of $560 in early January and fluctuating between $100 and $220 for the remainder of the quarter. Downloads were relatively stable, averaging around 50-100 per week. Active users remained consistent, starting at 1.8K and peaking at 2.0K in mid-March before settling back to 1.7K by the end of the quarter.

MARVEL Future Fight from Netmarble Corporation experienced stable revenue, with weekly figures ranging from $100 to $257, peaking at the end of March. Downloads showed a significant drop from over 1K in late January to less than 100 by the end of March. The game maintained a strong active user base, starting at 4.3K and ending the quarter at 3.7K.

Disney Magic Kingdoms by Gameloft saw steady weekly revenue, starting at $85 and peaking at $238 in mid-January, before stabilizing around $50-$100. Downloads fluctuated between 50 and 110 weekly, while active users remained relatively stable, hovering around 300-350 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022